A turn-based ‘Begging at the Traffic Light’ game

miniBegging_screenshot

‘Begging at the Traffic Light’ is an idea I’ve been interested in for the last year and a half.  A real-time version of this game is in the works. What I’ve prepared here, however, is a minimal, turn-based version of this concept.

 

In this game, players control a  beggar who has to live in the streets. The goal is to survive for as long as possible.  The player has the following parameters: money, hunger and life. The player eats to maintain a hunger level above zero.  If the hunger level stays at zero for too long, the player will begin to lose life. The game ends when the life level reaches zero. Players can do one of four things in the game to maintain their health levels:  Resting on a small grassy area, Foraging for leftovers in the nearby dumpster, Begging in the traffic light when the cars are stopped, and Buying food and snacks from the restaurant. Players have to account for closing hours in the restaurant, the unpredictability of foraging in a dumpster, and the mood of the drivers(some will not want to give you money).

I took inspiration from the character parameters and roguelike designs of Tokyo Jungle and adapted it to the same urban setting, but with a non-violent homeless beggar.  Exploration of the design for this concept is ongoing.

 

Software used: Unity3D, C#, Photoshop, bfxr(sound generation), Audacity