Game Design as Cultural Practice course- Game 1

The premise is ‘Simple Interaction Game’, with one button interactions.

Click the screenshot to play.


I was inspired to make this after watching a peculiar youtube video.

One day while looking for old computing resources ( old C programming books are really interesting to me, for some reason, as well as anything to do with 8-bit, 16-bit chip low-level explanations), I came across a video on Analog Computing. A German professor(Dr. Bernd Ulmann) lectures for more than one hour about the importance of Analog Computing throughout history. In the lecture he also makes a strong case for why Analog Computing is important today, for students and researchers.

Looking at his website and lecture, it was evident that the professor was (and still is) passionate about this topic.  It was his passion and his persuasiveness that made me interested in the topic as well. That’s the beauty of passion and delivery: if it is genuine, almost any topic becomes interesting to a listener.

So how does this relate to the game?  I want to explore games that have an old computer-like interface.  Before the CRT display became commonplace, most data from a computer came in the form of printouts or displays of numbers.  They were raw numbers that had to be interpreted in different ways.  Interpreting and composing meaningful streams of numbers were obligatory skills for the computer scientists of the time.

I want to explore games that make players develop these same skills: the ability to interpret an ever-changing stream of numbers, switches or toggles (these last two represented by booleans or simple states).  Not only are is art not an issue when creating these games, but a different way of experiencing an environment is revealed.  This way of experiencing a game environment may be more limited, but I have hopes it may lead to a more thoughtful game experience.  Let us, as game designers, give less to the player and expect more from them.

For this game, the player has to reach the end of a maze, only using the space bar to move forward and change walking direction.